The best of us
Ever since Zbrush came onto the 3d modelling scene, it’s given rise to a whole new style of characters. Great, stylized, edgy characters that people just didn’t seem to do previously. It’s really great – and a great example of how a tool affects your art, based on the possibilities and limitations inherent in the tool.
Here’s a render:
and here’s a link to the post on CGTalk by the Nexus guys who did the animation.









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